Age Of Empires 2 Tactics
Statistical data for all units, buildings and civilizations for Age of Empires 2. Click rows for extended information. TtypeVversionWwoodFfoodGgoldSstoneBTbuild time - time required to build the unit in game secondsRTreload time - the game time in seconds between the end and start of the next attack.
When the experimental results were close to the reload time from the data files, I used the theoretical value. In cases such as longboats and chu ko nu, however, where there is a big difference due to multiple arrows, I added a note with the experimental results.ADattack delay - game time to release projectile/start attack after the attack commandMRmovement rate - number of tiles per secondLOSline of sightHPhit pointsRArange for units (interval if there is a minimal range, for example 2-5 means minimum range of 2 and maximum range 5ATThe main damage attack done by the units. Based on the unit type it can be melee or pierce. Extra attacks are listed in the extended info - they are raw bonus attacks against categories (for example janissaries get +2 against rams, but because capped rams have +1 extra ram armor and siege rams +2, janissaries do 2-1-0 against battering, capped and siege rams)ARarmor in the form meleearmor/piercearmor. Extra armors are listed in the extended info.ActActions like compare - by clickling the icon you can add the row for comparison. You may have at most 4 rows to compare. To compare them click the icon in the top header.
Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received 'universal acclaim' upon release and remains a staple for RTS fans to this day. The playable factions in Age of Empires II are based on prominent civilizations or nations that were at the peak of their might between the times of the fall of Rome and the early age of discovery (16th century). Each civilization in the game has one or two focused military strengths, meaning. Age of Empires: Definitive Edition. In 1997, Age of Empires changed RTS games forever. Today, twenty years later, Age of Empires: Definitive Edition begins that transformation anew with all-new graphics, remastered sound and music, and a smooth UI experience rebuilt from the ground up! Play the legendary RTS that started it all! 1997 Original.
Age of Empires strategiesBuilding placement-Your first Town CenterFor good players, this may be basic stuff, but I have seen other players for which it is not:)If you start at 'Noman Age' (i. One peasant only), you should not just place the Town Center right where you are standing but scout the place first with your villager. This is done by making circles of an increasing radius and avoiding places where you cannot get through (like dense forest). Watch out for wood and food; these resources are the most important ones at the beginning. Forget about gold now, you will not need it for quite a while; stones are not very important either but convenient if you want to wall in later. When you have found resources, walk around that place to determine the best location for the building.Starting with a Town CenterThe most popular way to start a game is at the Stone Age (with a Town Center and three villagers). In this case, you will have to find food soon, because you have only 200 food, just enough for four villagers.
The first building is a house, which should be built as soon as possible. However, do not build your houses around the Town Center. You can later use the Town Center as a Granary and build farms around it.Depending on what you find (animals or berry bushes) and on the distance of your first food source to the Town Center, you should build a Granary or a Storage Pit first. Also start chopping wood with one villager (choose the first tree near the Town Center).Storage PitsMake sure you place these buildings as close as possible to the resources. Always try to use one Storage Pit to gather two resources (animals and wood or gold and stones). This will save you 120 wood and free up some space for another building once the resources are gone. The Storage Pit is your first building after the Town Hall and the first house, if you can find animals to hunt.
Make sure it is placed adjacent to a forest. Because hunting is faster than foraging, it is better to build a Storage Pit if you find berries and animals at the same time.GranariesWhen placing a granary, keep in mind that you should be able to build four farms around it after the berries are gone (see below). So do not place the granary directly at the coast or adjacent to other buildings. Beginners should keep in mind that only granaries can only keep the food of berries and farms.WallsPlace your walls in a way to maximize the protection of your city. The picture shows how not to build it. The wall protects the left tower but leaves the right one vulnerable to infantry attacks. Instead place the wall one tile more to the right to protect both towers.The second picture shows a good and relatively cheap defense: Place the walls in an L-shaped way as shown in the picture and put your archers or towers behind the wall.
Age Of Empires 2 The Conquerors Tactics
Even though the additional part of the wall is quite small (two tiles), it increases the way that infantry and cavalry units have to go by pretty much. The enemy is attacking from the right lower corner as in the first picture. Note that the gate is two tiles wide to prevent your own units from getting stuck. Thanks to Torkild for his suggestion.How to place openings in walls1. Never place an opening until your going to use it. Keep your walls completely sealed up around your 'city'.
Age Of Empires 2 Advice
Destroy them later (with the DEL key) when you are ready to leave with troops. (You get the stone back anyway).2.
When leaving your fortified area, never leave by the following two examples:XXTXXXXyou enemyXXXTXXX XXXXXTX enemyXXXXXyou TXXXGroups of your units get caught up in my fact that (by the AI's limited foresight) they think they can go around the real opening to a perceived opening to the left and right of the real opening. Thus either slowing down their exit process, or stopping all together.The best way to exit your fortified area is the (on the second example) reverse your and the enemy's positions (and of course moving the tower placement). This way, your troops are funneled through the opening, instead of encouraged to try exiting through the sides of the breach in the wall (where they are no openings). And, enemy attacking units, get caught up in the above mentioned problem, slowing down any siege. VostokRepairing through wallsBuilding tactic - Villagers and priests can reach between the cracks inwalls that touch at the corners (and sometimes even reach through wallsthat touch at the edges). This is handy for example if you wall in yourisland, you can still send ships into shore and have a repairmanvillager on the inside of the wall reach through the crack and repairthe ship (outside the wall).
Bad news - It also means enemy priests canreach across a wall and convert your tower. So think twice aboutputting a tower directly adjacent to an external wall. (It also meansthat you cannot get a villager to the external wall to repair it becausethe tower is in the way.). Raymond ChenFarmsFarms should be placed around a Granary or Town Center as shown in the picture to minimize the way that the villagers have to walk. Do not place the farm adjacent to the Granary but keep some space free between the Granary and the farms.
Age Of Empires 2 Tactics
Note that if you build too many farms around a single Granary, you will not have enough free space where you can rebuild each farm, so you should build another Granary instead. Every farmer should have a direct free way to the Granary. In the picture, there are eight farms around the Granary, which is almost too much - six to eight farms are ideal. Do not forget to build towers and walls near the farms.Other buildingsEven though this should be clear, many players still place there buildings right next to each other.
Clusters as shown in the picture are no uncommon sight. However, they will not only be a formidable blockade for your villagers and troops, but can also be knocked down easily by upgraded catapults with radius damage. The attacking player will be very grateful because he can wipe out multiple buildings at once:)Placing buildings usually just requires some common sense and thinking. Never just place the building where the villager is standing because you are too lazy to look for a better spot.Hills and cliffsThis is an entirely new element in RTS games that the former generation did not have.
The damage of units firing from above is greatly increased (especially with catapults), as is their range. So you should never build your city in a trough but always on a hill or a plain.If there are any hills or cliffs in any reasonable distance from yourtown, always build a tower or two there. Your tower will be able to scout amuch larger area when elevated and you would also have an advantage inbattle. Any elevated unit will have a 25% chance to do 3x damage on enemyunits. Kotor 2 warehouse door code system. To make sure the tower can stand undefended for a while, place somewalls around it. Any missile attacking units may then be taken out whilethe grunts work on the walls.Another important aspect is that you would have created a strategic point.Enemy units entering the area will naturally attack the tower and most willhave great trouble destroying it. You will then have time to gather yourforces for a counterattack.If the hill is large enough you should also consider placing the mostimportant buildings on top of it and put a wall around that part of thetown, defending it heavily.